AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")

include("shared.lua")

ENT.RenderGroup = RENDERGROUP_BOTH

function ENT:Initialize()
	self.Entity:SetModel("models/hunter/blocks/cube1x1x025.mdl")
	self.Entity:SetSkin(0)
	self.Entity:SetSolid(SOLID_VPHYSICS)
	local phys = self.Entity:GetPhysicsObject()
	if phys and phys:IsValid() then phys:Wake() end

end

function ENT:SpawnFunction( ply, tr ) 
   
 	if ( !tr.Hit ) then return end 
 	 
 	local SpawnPos = tr.HitPos + tr.HitNormal * 16 
 	 
 	local ent = ents.Create( self.Classname ) 
 	ent:SetPos( SpawnPos ) 
 	ent:Spawn() 
 	ent:Activate() 
 	 
 	return ent 
 	 
 end 
 
 
local isTouching = false
local PowerUpTime = 20

 
function ENT:StartTouch( ent )
         if ( IsValid(ent) and ent:IsPlayer() ) then
            isTouching = true
        end
end

function ENT:Touch( ent )
    if ( isTouching ) then
		ent:SetRenderMode( RENDERMODE_TRANSALPHA )
		ent:SetColor( Color(255, 255, 255, 0) )
        end
    end

function ENT:EndTouch( ent )
      if ( IsValid(ent) and ent:IsPlayer() ) then
            isTouching = false
			timer.Simple( 10, function()
		ent:SetRenderMode( RENDERMODE_NORMAL )
		ent:SetColor( Color(255, 255, 255, 255) )
			end)
        end
end

function ENT:DrawTranslucent()
	self:Draw()
end


  
function ENT:Think() 
end

